Enterprise Accessibility Training

TPGi's Enterprise Accessibility Training is a flexible training program that allows your entire team the ability to address their knowledge gaps on their own schedule.
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An Accessibility Training Program Designed To Support Your Team

One Training Program For All

Maintain momentum on your accessibility goals by supporting your team’s need for accessibility knowledge.

Role-Based Education

Pragmatic and useful education that uses real-world examples drawn from the presenters’ accessibility backgrounds.

Training Delivered How and When You Need It

Training is offered in a flexible webinar format to support remote/distributed workforces and allow the ability to join from anywhere.

TPGi has a wealth of options for training. Enterprise Accessibility Training allows your team to enhance their accessibility knowledge throughout the year and on their schedule. 

You can purchase a three, six, or twelve-month training program for your team. Every class is offered four to sixteen times per year which allows for your team to revisit classes multiple times throughout the year and empowers them to pick session times that fit in their busy schedules.

  • Each training session is 90 minutes
  • Led by a TPGi accessibility expert
  • Up to 250 participants can attend EACH session
  • Every class is offered 4 to 16 times per year
  • Class content evolves as new sessions become available

Introduction to Accessibility

Is your team new to accessibility? Unsure where to begin? This module serves as an introduction to the topic of accessibility with an emphasis on what it means to be accessible, the people that need it, and how we measure it.

Topics include:

  • Overview of Accessibility
  • Types of disabilities and specific accommodations
  • Legislation and Guidelines

Recommended audience: all stakeholders

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Assistive Technology, or AT, comes in many different forms. In this session, TPGi will look at various assistive technologies used by people with disabilities and how such users utilize them in daily life.

Topics include:

  • What is AT and how does it work?
  • Who needs AT?
  • Types of AT
    • Hardware
    • Software
    • Operating System / Built-in accessibility considerations
  • AT Demos

Recommended audience: all stakeholders

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Perfect for non-technical stakeholders, this module provides an overview of role-based accessibility requirements and how management directly influences the accessibility of a product throughout its lifecycle. It serves as a how-to guide for those in less technical roles to effectively engage with dev ops teams.

Topics include:

  • Accessibility guidelines and legislation
  • Role-based responsibility for accessibility
  • Writing and testing accessibility requirements
  • Examples of accessibility requirements

Recommended audience: PMs, Project Owners, BAs, and all other stakeholders

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UX and Design

Accessibility is more effective when it’s “baked in” to the design. In this module, attendees learn how to ensure their processes include all accessibility requirements.

Topics include:

  • Annotating designs for accessibility
  • Why early integration of accessibility is important
  • Incorporating accessibility into a Definition of Done
  • When and how to involve disabled users in the design process

Recommended audience: UX and interaction designers

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This section digs into the techniques that designers employ to ensure their work is accessible for end users.

Topics include:

  • Overview of WCAG and Guidelines specific to design
  • Design considerations
    • Page structure and navigation
    • Content and focus order
    • Ways to use images
    • Using color
    • Iconography and typography
    • Visible Focus
    • Form labeling and error messages
  • Inclusive Design principles

Recommended audience: UX and Visual designers

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The best way to ensure your products work for all users is to test with real people.

Topics include:

  • The value of research with people with disabilities
  • Addressing challenges in recruiting people with disabilities
  • Ensuring inclusive common research methods
  • Identifying opportunities for involving people with disabilities in user research

Recommended audience: UX designers, Researchers

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Content Creation & Management

When producing content via a content management system (CMS) or a What You See Is What You Get (WYSIWYG) editor, creators have limited access to source code and other underlying elements that affect accessibility, so what can they control? This session will dive into elements of accessibility that content creators should be considering when producing new content.

Topics include:

  • Text content
    • Links and Navigation
  • Images
  • Color and Contrast
  • Document structure
  • Email accessibility

Recommended audience: Content creators

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This session will outline the requirements for creating accessible multimedia, both from a content perspective and a technical one.

Topics include:

  • Multimedia basics
  • Captions and transcripts
  • Audio descriptions
  • Moving, blinking, flashing content

These principles (and others) will then be applied to social media and how posts to these platforms can be made as accessible.

Platforms include:

  • Facebook
  • Twitter
  • Snapchat
  • Instagram

Recommended audience: Content Creators, Social Media Managers

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Development

HTML elements all exist for a reason. If used correctly, these elements convey important information to assistive technologies. This module will examine semantic structure, including headings and other structural elements and how it impacts the accessibility of your work.

Topics include:

  • Structural elements including
    • Landmarks
    • Headings
    • Lists
    • Tables
  • Logical Document Structure

Recommended audience: Developers

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This module focuses on images, how we use them, and how people interact with them.

Topics include:

  • Functional, Decorative, and Informational images
  • Text alternatives
  • Icon fonts
  • Complex images
    • Charts and graphs
    • SVGs
    • HTML5 Canvas Elements

Recommended audience: Developers

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Not everyone uses a mouse. So how do we ensure that everything we do with a mouse can also be accomplished with a keyboard? This module will discuss issues surrounding keyboard accessibility and focus control, including document source order & intended interaction order, and keyboard accessibility of controls.

Topics include:

  • Keyboard accessibility basics
  • Focusable controls
  • Custom controls
  • Focus order and managing focus
    • Single Page Application (SPA) considerations
  • Visible focus
  • Keyboard traps

Recommended audience: Developers

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Unfortunately, HTML doesn’t provide us with an element for every component we commonly use. When HTML alone can’t convey the role of a component, some assistive technology users might not know how to interact with it. This is where we need Accessible Rich Internet Applications, or ARIA, to help make these components understandable to assistive technologies.

This module will provide an overview and introduction to WAI-ARIA techniques as well as dynamically updating content.

Topics include:

  • What is ARIA
  • Roles, States, Properties
  • Common Components and Expected Behavior
  • Custom Components
  • Dynamic Updates

Recommended audience: Developers

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We use a lot of forms on the web. We use them in many ways, including (but not limited to) allowing our users to contact us, purchase products, or to sign in to or register for accounts.

This session covers everything a developer will need to know to ensure their web forms are accessible.

Topics include:

  • Form fields and labelling
  • Grouping fields
  • Form instructions
  • Error handing & error messages
  • Time limits/timeouts

Recommended audience: Developers

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Mobile Accessibility

In this session, TPGi will discuss basic techniques and considerations that developers can use to ensure their native Android apps are accessible.

Topics include:

  • Content structure
  • Text enlargement
  • Navigation
  • Role, Name & State
  • Images
  • Forms
  • Alerts & Notifications
  • Keyboard access
  • Unit testing

Recommended audience: Android application developers

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In this session, TPGi will discuss basic techniques and considerations that developers can use to ensure their native iOS apps are accessible.

Topics include:

  • Content structure
  • Text enlargement
  • Navigation
  • Role, Name & State
  • Images
  • Forms
  • Alerts & Notifications
  • Keyboard access
  • Unit testing

Recommended audience: iOS application developers

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This session takes a “user-focused” approach to mobile accessibility testing. While showcasing the various accessibility options available on mobile devices, we will discuss how to test the mobile web and native apps for accessibility (both Android and iOS).

Topics include:

  • Mobile Accessibility Overview
  • Testing Tools
  • AT and Settings Evaluation
  • Evaluation Tips & Techniques

Recommended audience: Mobile developers, QA Testers

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Document Accessibility

Regardless of the source or authoring tool, there are some basic fundamentals that go into creating an accessible document. This session will explore these common elements and their impact on the user within Microsoft Word, with additional examples in PowerPoint, InDesign, and Excel.

Topics include:

  • Document Properties
  • Document Structure
    • Headings, lists, tables, etc.
  • Meaningful Links
  • Images and Non-text Content
  • Color Contrast
  • Accessibility Checker
  • Export to PDF

Recommended audience: Content creators, Marketing, anyone involved in the document creation process

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This session provides an overview of how to remediate an inaccessible PDF.

Topics include:

  • Testing tools
  • Document properties
  • Tagging
  • Bookmarks
  • Reading order
  • Images
  • Tagging specialize content
  • Forms

Recommended audience: Content creators, Marketing, anyone involved in the document creation process

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QA and Testing

From who we are testing for to what we’re testing against to what we are using to test, this session covers the fundamentals of accessibility testing from a QA perspective.

Topics include:

  • User types
  • Guidelines
  • Testing methodologies
    • Manual and Automated testing
  • Testing Tools
    • ARC Toolkit
    • Color Contrast Analyzer
  • Keyboard accessibility basics
  • Using screen readers for testing

Recommended audience: QA Testers

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With an emphasis on common web components, this module will outline how to test the accessibility of the average web site.

Topics include:

  • Structural elements including
    • Headings
    • Lists
    • Tables
    • Other Structural Elements
  • Logical Document Structure
    • Focus order
    • Reading order
  • Navigation

Recommended audience: QA testers, web developers, digital marketers

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Once the group is comfortable testing the basics, we move on testing more interactive elements. This session will give an overview on how to test interactive elements.

Topics include:

  • Native HTML Controls
  • Custom Controls
  • Design Patterns
  • Dynamic Content
  • Focus Management
  • Forms and Error Handling

Note: Web Content Fundamentals is a prerequisite and must be included as part of the training package.

Recommended audience: QA testers, web developers, digital marketers

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